#JETTdev

We’re accumulating pictorial work related to JETT: The Far Shore + Given Time’s creation myth.

If you’re curious about JETT’s unorthodox narrative and design concepts, as well as its gnarled lore and steadfast characters, and how it all came to be, then read on.

JETT co-creator Craig D. Adams has been compiling a loose history of JETT’s development arc from its original gamejam beginnings with Patrick McAllister, including lots of discussion about influences along the way, staffing up the all-star JETTsquad to bring the game to its final fruition, and plenty more. You can read them on the JETT Steam page:

Superbrothers: from #sworcery to JETT

How JETT's design relates to Metroid Prime, Monster Hunter and Fumito Ueda

How No Man's Sky and Firewatch relate to JETT: The Far Shore + Given Time

And fellow JETT co-creator Patrick McAllister has been recounting his side of the development process in this Twitter thread.



ORIGIN STORY

We’re accumulating pictorial work related to JETT: The Far Shore’s origin story, its narrative and design concepts, as well as its gnarled lore and steadfast characters.

JETT: The Far Shore is an action adventure videogame with a laidback accessible campaign that lasts about as long as a prestige TV television season, which is just enough time to soak in these new moods and get a sense of the breadth and heart of this intriguing new science fiction cosmos, from Superbrothers A/V.

Captions are by Craig D. Adams at Superbrothers A/V and Nick Verge at Popagenda Co. Artwork is as noted, including Craig D. Adams, Dustin Harbin, Flaminia Grimaldi, Chris Beintema, Cosimo Galluzi, Sam Bradley and others.